Monday, June 4, 2012

Free Prize Inside notes

by Seth Godin.

Slowly going to read all his books.


  • skeumorphs -- hiding the truly remarkable elements of your free prize behind comfortable features that people can believe in.
  • Bad idea to answer objections. sooner or later they will find an objection you can't answer. Better to answer an objection with a question. and if ... "solve your objection, then can we go ahead?"
  • let them pee on your idea ... get them on board. 
  • Art and Fear, Ted Orland and D. Bayles.
  • Process that matters. Once you master the process, it keeps getting easier.
  • Become a champion (leader) of idea / project: once you know how to champion a project, you're set for life, regardless of where you happen to be working. 
  • nearly all the free prizes start out cheap and small. 
  • You only create a free prize when you go all the way to the edge and create something remarkable. 
  • Successful edgecraft comes down to two things: Pick an edge that matters to your consumer and figure out how to get right to it.


Keith Yamashita's great design checklist that was in the endnotes.( 3 step process.)
1. Define the problem.

  • defining the problem.
  • envisioning the end state. (knowing what victory looks like)
  • defining the approach by which victory can be achieved. 
2. Innovating

  • seeking insight to inform the prototyping of the solution.
  • prototyping potential solutions
  • delineating the tough choices
  • enabling the team to work as a team
3. Generating Value

  • choosing the best solution, the activating it
  • making sure people know about your solution
  • selling the solution
more endnotes:

  • neology -- art of making up your own words when existing ones aren't cool enough.
  • Unleashing the Ideavirus, google and free download?

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